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Level SP Cost Accumulative SP Pet Damage/Burst Maximum Splash Count
1 2 2 1.5 2
2 2 4 2.14 4
3 3 7 3.39 6
4 3 10 5.36 8
5 3 13 8.48 10
6 4 17 14.8 12
7 5 22 28.7 14
8 5 27 55.6 16
9 6 33 119 18
10 7 40 279 20
11 8 48 719 22
12 9 57 2040 24
13 11 68 6920 26
14 12 80 25700 28
15 14 94 113000 30
16 16 110 595000 32
17 19 129 4010000 34
18 22 151 34400000 36
19 25 176 375000000 38
20 28 204 5150000000 40
21 33 237 104000000000 42
22 38 275 3040000000000 44
23 43 318 128000000000000 46
24 50 368 8.99E+15 48
25 57 425 1.04E+18 50

Additional Notes:

  • Has a 20 second window between activations.
  • Will stop channel if no activity is detected (no tapping) within 7.5 seconds.
  • Will delay stage transitions if splashed through bosses when activated before the boss battle.
  • Pet will be unable to attack for 1 second after activation.
  • With no tap threshold reduction from Pet Evolution, 30 taps are distributed across several nodes, and are charged in a clockwise manner, starting from the 12 o'clock position. Pet Evolution's threshold reduction causes the required number number of taps to decrease by 1 from the last node with the highest number of taps required to fill.
  • Skill level determines the node count. The channel threshold is distributed as evenly as possible across all nodes, such that the fill threshold difference between any two nodes will never be more than one. Nodes that have a larger fill threshold are placed early in the channel queue and are filled first.