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Level SP Cost Pet Damage/Burst Maximum Splash Count
1 2 3 2
2 2 7.60 4
3 3 15.50 6
4 3 28.60 8
5 3 50.10 10
6 4 92.00 12
7 5 178.40 14
8 5 343.10 16
9 6 703.80 18
10 7 1.54k 20
11 8 3.59k 22
12 9 8.90k 24
13 11 24.90k 27
14 12 73.70k 30
15 14 244.00k 33
16 16 896.00k 36
17 19 3.82M 39
18 22 18.70M 42
19 25 104.00M 46
20 28 656.00M 50

Additional Notes:

  • Has a 30-35 second window between activations.
  • Will stop channel if no activity is detected (no tapping) within 7.5 seconds.
  • Will delay stage transitions if splashed through bosses when activated before the boss battle.
  • Pet will be unable to attack for 1 second after activation.
  • With no tap threshold reduction from Pet Evolution, 30 taps are distributed across several nodes, and are charged in a clockwise manner, starting from the 12 o'clock position. Pet Evolution's threshold reduction causes the required number number of taps to decrease by 1 from the last node with the highest number of taps required to fill.
  • Skill level determines the node count. The channel threshold is distributed as evenly as possible across all nodes, such that the fill threshold difference between any two nodes will never be more than one. Nodes that have a larger fill threshold are placed early in the channel queue and are filled first.