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Level SP Cost Accumulative SP Charge Damage Pet Skill Cooldown
1 3 3 2 0.965
2 4 7 5.07 0.93
3 5 12 14.9 0.895
4 7 19 58.4 0.86
5 9 28 298 0.825
6 12 40 2220 0.79
7 16 56 26300 0.755
8 21 77 529000 0.72
9 27 104 19400000 0.685
10 35 139 1480000000 0.65
11 46 185 295000000000 0.615
12 60 245 186000000000000 0.58
13 78 323 4.85E+17 0.545
14 101 424 7.48E+21 0.51
15 131 555 1.15E+27 0.475

Additional Notes:

  • Cooldown of 30 seconds between sequences within the same boss fight. Exiting and entering the boss fight resets the cooldown timer.
  • Pet locations are random, but will tend to be within the "hero towers" and the titan.
  • A sequence has 6 steps - the last step is always above the titan (or below gold count).
  • Upon completion of the sequence, pet will be unable to attack for 3 seconds.
  • Will stop channel if not tapped on within 2 seconds.
  • When the boss dies before the sequence is complete, pet may remain in position if not tapped on. This state can be carried forward to another boss stage. Sequence progress is saved. In this state, tapping the pet when not on a boss stage will return the pet to home position and will not deal damage.